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+/**
+ * Cipher base API.
+ *
+ * @author Dave Longley
+ *
+ * Copyright (c) 2010-2014 Digital Bazaar, Inc.
+ */
+var forge = require('./forge');
+require('./util');
+
+module.exports = forge.cipher = forge.cipher || {};
+
+// registered algorithms
+forge.cipher.algorithms = forge.cipher.algorithms || {};
+
+/**
+ * Creates a cipher object that can be used to encrypt data using the given
+ * algorithm and key. The algorithm may be provided as a string value for a
+ * previously registered algorithm or it may be given as a cipher algorithm
+ * API object.
+ *
+ * @param algorithm the algorithm to use, either a string or an algorithm API
+ * object.
+ * @param key the key to use, as a binary-encoded string of bytes or a
+ * byte buffer.
+ *
+ * @return the cipher.
+ */
+forge.cipher.createCipher = function(algorithm, key) {
+ var api = algorithm;
+ if(typeof api === 'string') {
+ api = forge.cipher.getAlgorithm(api);
+ if(api) {
+ api = api();
+ }
+ }
+ if(!api) {
+ throw new Error('Unsupported algorithm: ' + algorithm);
+ }
+
+ // assume block cipher
+ return new forge.cipher.BlockCipher({
+ algorithm: api,
+ key: key,
+ decrypt: false
+ });
+};
+
+/**
+ * Creates a decipher object that can be used to decrypt data using the given
+ * algorithm and key. The algorithm may be provided as a string value for a
+ * previously registered algorithm or it may be given as a cipher algorithm
+ * API object.
+ *
+ * @param algorithm the algorithm to use, either a string or an algorithm API
+ * object.
+ * @param key the key to use, as a binary-encoded string of bytes or a
+ * byte buffer.
+ *
+ * @return the cipher.
+ */
+forge.cipher.createDecipher = function(algorithm, key) {
+ var api = algorithm;
+ if(typeof api === 'string') {
+ api = forge.cipher.getAlgorithm(api);
+ if(api) {
+ api = api();
+ }
+ }
+ if(!api) {
+ throw new Error('Unsupported algorithm: ' + algorithm);
+ }
+
+ // assume block cipher
+ return new forge.cipher.BlockCipher({
+ algorithm: api,
+ key: key,
+ decrypt: true
+ });
+};
+
+/**
+ * Registers an algorithm by name. If the name was already registered, the
+ * algorithm API object will be overwritten.
+ *
+ * @param name the name of the algorithm.
+ * @param algorithm the algorithm API object.
+ */
+forge.cipher.registerAlgorithm = function(name, algorithm) {
+ name = name.toUpperCase();
+ forge.cipher.algorithms[name] = algorithm;
+};
+
+/**
+ * Gets a registered algorithm by name.
+ *
+ * @param name the name of the algorithm.
+ *
+ * @return the algorithm, if found, null if not.
+ */
+forge.cipher.getAlgorithm = function(name) {
+ name = name.toUpperCase();
+ if(name in forge.cipher.algorithms) {
+ return forge.cipher.algorithms[name];
+ }
+ return null;
+};
+
+var BlockCipher = forge.cipher.BlockCipher = function(options) {
+ this.algorithm = options.algorithm;
+ this.mode = this.algorithm.mode;
+ this.blockSize = this.mode.blockSize;
+ this._finish = false;
+ this._input = null;
+ this.output = null;
+ this._op = options.decrypt ? this.mode.decrypt : this.mode.encrypt;
+ this._decrypt = options.decrypt;
+ this.algorithm.initialize(options);
+};
+
+/**
+ * Starts or restarts the encryption or decryption process, whichever
+ * was previously configured.
+ *
+ * For non-GCM mode, the IV may be a binary-encoded string of bytes, an array
+ * of bytes, a byte buffer, or an array of 32-bit integers. If the IV is in
+ * bytes, then it must be Nb (16) bytes in length. If the IV is given in as
+ * 32-bit integers, then it must be 4 integers long.
+ *
+ * Note: an IV is not required or used in ECB mode.
+ *
+ * For GCM-mode, the IV must be given as a binary-encoded string of bytes or
+ * a byte buffer. The number of bytes should be 12 (96 bits) as recommended
+ * by NIST SP-800-38D but another length may be given.
+ *
+ * @param options the options to use:
+ * iv the initialization vector to use as a binary-encoded string of
+ * bytes, null to reuse the last ciphered block from a previous
+ * update() (this "residue" method is for legacy support only).
+ * additionalData additional authentication data as a binary-encoded
+ * string of bytes, for 'GCM' mode, (default: none).
+ * tagLength desired length of authentication tag, in bits, for
+ * 'GCM' mode (0-128, default: 128).
+ * tag the authentication tag to check if decrypting, as a
+ * binary-encoded string of bytes.
+ * output the output the buffer to write to, null to create one.
+ */
+BlockCipher.prototype.start = function(options) {
+ options = options || {};
+ var opts = {};
+ for(var key in options) {
+ opts[key] = options[key];
+ }
+ opts.decrypt = this._decrypt;
+ this._finish = false;
+ this._input = forge.util.createBuffer();
+ this.output = options.output || forge.util.createBuffer();
+ this.mode.start(opts);
+};
+
+/**
+ * Updates the next block according to the cipher mode.
+ *
+ * @param input the buffer to read from.
+ */
+BlockCipher.prototype.update = function(input) {
+ if(input) {
+ // input given, so empty it into the input buffer
+ this._input.putBuffer(input);
+ }
+
+ // do cipher operation until it needs more input and not finished
+ while(!this._op.call(this.mode, this._input, this.output, this._finish) &&
+ !this._finish) {}
+
+ // free consumed memory from input buffer
+ this._input.compact();
+};
+
+/**
+ * Finishes encrypting or decrypting.
+ *
+ * @param pad a padding function to use in CBC mode, null for default,
+ * signature(blockSize, buffer, decrypt).
+ *
+ * @return true if successful, false on error.
+ */
+BlockCipher.prototype.finish = function(pad) {
+ // backwards-compatibility w/deprecated padding API
+ // Note: will overwrite padding functions even after another start() call
+ if(pad && (this.mode.name === 'ECB' || this.mode.name === 'CBC')) {
+ this.mode.pad = function(input) {
+ return pad(this.blockSize, input, false);
+ };
+ this.mode.unpad = function(output) {
+ return pad(this.blockSize, output, true);
+ };
+ }
+
+ // build options for padding and afterFinish functions
+ var options = {};
+ options.decrypt = this._decrypt;
+
+ // get # of bytes that won't fill a block
+ options.overflow = this._input.length() % this.blockSize;
+
+ if(!this._decrypt && this.mode.pad) {
+ if(!this.mode.pad(this._input, options)) {
+ return false;
+ }
+ }
+
+ // do final update
+ this._finish = true;
+ this.update();
+
+ if(this._decrypt && this.mode.unpad) {
+ if(!this.mode.unpad(this.output, options)) {
+ return false;
+ }
+ }
+
+ if(this.mode.afterFinish) {
+ if(!this.mode.afterFinish(this.output, options)) {
+ return false;
+ }
+ }
+
+ return true;
+};