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+/**
+ * Prime number generation API.
+ *
+ * @author Dave Longley
+ *
+ * Copyright (c) 2014 Digital Bazaar, Inc.
+ */
+var forge = require('./forge');
+require('./util');
+require('./jsbn');
+require('./random');
+
+(function() {
+
+// forge.prime already defined
+if(forge.prime) {
+ module.exports = forge.prime;
+ return;
+}
+
+/* PRIME API */
+var prime = module.exports = forge.prime = forge.prime || {};
+
+var BigInteger = forge.jsbn.BigInteger;
+
+// primes are 30k+i for i = 1, 7, 11, 13, 17, 19, 23, 29
+var GCD_30_DELTA = [6, 4, 2, 4, 2, 4, 6, 2];
+var THIRTY = new BigInteger(null);
+THIRTY.fromInt(30);
+var op_or = function(x, y) {return x|y;};
+
+/**
+ * Generates a random probable prime with the given number of bits.
+ *
+ * Alternative algorithms can be specified by name as a string or as an
+ * object with custom options like so:
+ *
+ * {
+ * name: 'PRIMEINC',
+ * options: {
+ * maxBlockTime: <the maximum amount of time to block the main
+ * thread before allowing I/O other JS to run>,
+ * millerRabinTests: <the number of miller-rabin tests to run>,
+ * workerScript: <the worker script URL>,
+ * workers: <the number of web workers (if supported) to use,
+ * -1 to use estimated cores minus one>.
+ * workLoad: the size of the work load, ie: number of possible prime
+ * numbers for each web worker to check per work assignment,
+ * (default: 100).
+ * }
+ * }
+ *
+ * @param bits the number of bits for the prime number.
+ * @param options the options to use.
+ * [algorithm] the algorithm to use (default: 'PRIMEINC').
+ * [prng] a custom crypto-secure pseudo-random number generator to use,
+ * that must define "getBytesSync".
+ *
+ * @return callback(err, num) called once the operation completes.
+ */
+prime.generateProbablePrime = function(bits, options, callback) {
+ if(typeof options === 'function') {
+ callback = options;
+ options = {};
+ }
+ options = options || {};
+
+ // default to PRIMEINC algorithm
+ var algorithm = options.algorithm || 'PRIMEINC';
+ if(typeof algorithm === 'string') {
+ algorithm = {name: algorithm};
+ }
+ algorithm.options = algorithm.options || {};
+
+ // create prng with api that matches BigInteger secure random
+ var prng = options.prng || forge.random;
+ var rng = {
+ // x is an array to fill with bytes
+ nextBytes: function(x) {
+ var b = prng.getBytesSync(x.length);
+ for(var i = 0; i < x.length; ++i) {
+ x[i] = b.charCodeAt(i);
+ }
+ }
+ };
+
+ if(algorithm.name === 'PRIMEINC') {
+ return primeincFindPrime(bits, rng, algorithm.options, callback);
+ }
+
+ throw new Error('Invalid prime generation algorithm: ' + algorithm.name);
+};
+
+function primeincFindPrime(bits, rng, options, callback) {
+ if('workers' in options) {
+ return primeincFindPrimeWithWorkers(bits, rng, options, callback);
+ }
+ return primeincFindPrimeWithoutWorkers(bits, rng, options, callback);
+}
+
+function primeincFindPrimeWithoutWorkers(bits, rng, options, callback) {
+ // initialize random number
+ var num = generateRandom(bits, rng);
+
+ /* Note: All primes are of the form 30k+i for i < 30 and gcd(30, i)=1. The
+ number we are given is always aligned at 30k + 1. Each time the number is
+ determined not to be prime we add to get to the next 'i', eg: if the number
+ was at 30k + 1 we add 6. */
+ var deltaIdx = 0;
+
+ // get required number of MR tests
+ var mrTests = getMillerRabinTests(num.bitLength());
+ if('millerRabinTests' in options) {
+ mrTests = options.millerRabinTests;
+ }
+
+ // find prime nearest to 'num' for maxBlockTime ms
+ // 10 ms gives 5ms of leeway for other calculations before dropping
+ // below 60fps (1000/60 == 16.67), but in reality, the number will
+ // likely be higher due to an 'atomic' big int modPow
+ var maxBlockTime = 10;
+ if('maxBlockTime' in options) {
+ maxBlockTime = options.maxBlockTime;
+ }
+
+ _primeinc(num, bits, rng, deltaIdx, mrTests, maxBlockTime, callback);
+}
+
+function _primeinc(num, bits, rng, deltaIdx, mrTests, maxBlockTime, callback) {
+ var start = +new Date();
+ do {
+ // overflow, regenerate random number
+ if(num.bitLength() > bits) {
+ num = generateRandom(bits, rng);
+ }
+ // do primality test
+ if(num.isProbablePrime(mrTests)) {
+ return callback(null, num);
+ }
+ // get next potential prime
+ num.dAddOffset(GCD_30_DELTA[deltaIdx++ % 8], 0);
+ } while(maxBlockTime < 0 || (+new Date() - start < maxBlockTime));
+
+ // keep trying later
+ forge.util.setImmediate(function() {
+ _primeinc(num, bits, rng, deltaIdx, mrTests, maxBlockTime, callback);
+ });
+}
+
+// NOTE: This algorithm is indeterminate in nature because workers
+// run in parallel looking at different segments of numbers. Even if this
+// algorithm is run twice with the same input from a predictable RNG, it
+// may produce different outputs.
+function primeincFindPrimeWithWorkers(bits, rng, options, callback) {
+ // web workers unavailable
+ if(typeof Worker === 'undefined') {
+ return primeincFindPrimeWithoutWorkers(bits, rng, options, callback);
+ }
+
+ // initialize random number
+ var num = generateRandom(bits, rng);
+
+ // use web workers to generate keys
+ var numWorkers = options.workers;
+ var workLoad = options.workLoad || 100;
+ var range = workLoad * 30 / 8;
+ var workerScript = options.workerScript || 'forge/prime.worker.js';
+ if(numWorkers === -1) {
+ return forge.util.estimateCores(function(err, cores) {
+ if(err) {
+ // default to 2
+ cores = 2;
+ }
+ numWorkers = cores - 1;
+ generate();
+ });
+ }
+ generate();
+
+ function generate() {
+ // require at least 1 worker
+ numWorkers = Math.max(1, numWorkers);
+
+ // TODO: consider optimizing by starting workers outside getPrime() ...
+ // note that in order to clean up they will have to be made internally
+ // asynchronous which may actually be slower
+
+ // start workers immediately
+ var workers = [];
+ for(var i = 0; i < numWorkers; ++i) {
+ // FIXME: fix path or use blob URLs
+ workers[i] = new Worker(workerScript);
+ }
+ var running = numWorkers;
+
+ // listen for requests from workers and assign ranges to find prime
+ for(var i = 0; i < numWorkers; ++i) {
+ workers[i].addEventListener('message', workerMessage);
+ }
+
+ /* Note: The distribution of random numbers is unknown. Therefore, each
+ web worker is continuously allocated a range of numbers to check for a
+ random number until one is found.
+
+ Every 30 numbers will be checked just 8 times, because prime numbers
+ have the form:
+
+ 30k+i, for i < 30 and gcd(30, i)=1 (there are 8 values of i for this)
+
+ Therefore, if we want a web worker to run N checks before asking for
+ a new range of numbers, each range must contain N*30/8 numbers.
+
+ For 100 checks (workLoad), this is a range of 375. */
+
+ var found = false;
+ function workerMessage(e) {
+ // ignore message, prime already found
+ if(found) {
+ return;
+ }
+
+ --running;
+ var data = e.data;
+ if(data.found) {
+ // terminate all workers
+ for(var i = 0; i < workers.length; ++i) {
+ workers[i].terminate();
+ }
+ found = true;
+ return callback(null, new BigInteger(data.prime, 16));
+ }
+
+ // overflow, regenerate random number
+ if(num.bitLength() > bits) {
+ num = generateRandom(bits, rng);
+ }
+
+ // assign new range to check
+ var hex = num.toString(16);
+
+ // start prime search
+ e.target.postMessage({
+ hex: hex,
+ workLoad: workLoad
+ });
+
+ num.dAddOffset(range, 0);
+ }
+ }
+}
+
+/**
+ * Generates a random number using the given number of bits and RNG.
+ *
+ * @param bits the number of bits for the number.
+ * @param rng the random number generator to use.
+ *
+ * @return the random number.
+ */
+function generateRandom(bits, rng) {
+ var num = new BigInteger(bits, rng);
+ // force MSB set
+ var bits1 = bits - 1;
+ if(!num.testBit(bits1)) {
+ num.bitwiseTo(BigInteger.ONE.shiftLeft(bits1), op_or, num);
+ }
+ // align number on 30k+1 boundary
+ num.dAddOffset(31 - num.mod(THIRTY).byteValue(), 0);
+ return num;
+}
+
+/**
+ * Returns the required number of Miller-Rabin tests to generate a
+ * prime with an error probability of (1/2)^80.
+ *
+ * See Handbook of Applied Cryptography Chapter 4, Table 4.4.
+ *
+ * @param bits the bit size.
+ *
+ * @return the required number of iterations.
+ */
+function getMillerRabinTests(bits) {
+ if(bits <= 100) return 27;
+ if(bits <= 150) return 18;
+ if(bits <= 200) return 15;
+ if(bits <= 250) return 12;
+ if(bits <= 300) return 9;
+ if(bits <= 350) return 8;
+ if(bits <= 400) return 7;
+ if(bits <= 500) return 6;
+ if(bits <= 600) return 5;
+ if(bits <= 800) return 4;
+ if(bits <= 1250) return 3;
+ return 2;
+}
+
+})();