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path: root/node_modules/@esbuild-plugins/node-globals-polyfill/process.js
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// shim for using process in browser
// based off https://github.com/defunctzombie/node-process/blob/master/browser.js

function defaultSetTimout() {
    throw new Error('setTimeout has not been defined')
}
function defaultClearTimeout() {
    throw new Error('clearTimeout has not been defined')
}
var cachedSetTimeout = defaultSetTimout
var cachedClearTimeout = defaultClearTimeout
if (typeof global.setTimeout === 'function') {
    cachedSetTimeout = setTimeout
}
if (typeof global.clearTimeout === 'function') {
    cachedClearTimeout = clearTimeout
}

function runTimeout(fun) {
    if (cachedSetTimeout === setTimeout) {
        //normal enviroments in sane situations
        return setTimeout(fun, 0)
    }
    // if setTimeout wasn't available but was latter defined
    if (
        (cachedSetTimeout === defaultSetTimout || !cachedSetTimeout) &&
        setTimeout
    ) {
        cachedSetTimeout = setTimeout
        return setTimeout(fun, 0)
    }
    try {
        // when when somebody has screwed with setTimeout but no I.E. maddness
        return cachedSetTimeout(fun, 0)
    } catch (e) {
        try {
            // When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally
            return cachedSetTimeout.call(null, fun, 0)
        } catch (e) {
            // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error
            return cachedSetTimeout.call(this, fun, 0)
        }
    }
}
function runClearTimeout(marker) {
    if (cachedClearTimeout === clearTimeout) {
        //normal enviroments in sane situations
        return clearTimeout(marker)
    }
    // if clearTimeout wasn't available but was latter defined
    if (
        (cachedClearTimeout === defaultClearTimeout || !cachedClearTimeout) &&
        clearTimeout
    ) {
        cachedClearTimeout = clearTimeout
        return clearTimeout(marker)
    }
    try {
        // when when somebody has screwed with setTimeout but no I.E. maddness
        return cachedClearTimeout(marker)
    } catch (e) {
        try {
            // When we are in I.E. but the script has been evaled so I.E. doesn't  trust the global object when called normally
            return cachedClearTimeout.call(null, marker)
        } catch (e) {
            // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error.
            // Some versions of I.E. have different rules for clearTimeout vs setTimeout
            return cachedClearTimeout.call(this, marker)
        }
    }
}
var queue = []
var draining = false
var currentQueue
var queueIndex = -1

function cleanUpNextTick() {
    if (!draining || !currentQueue) {
        return
    }
    draining = false
    if (currentQueue.length) {
        queue = currentQueue.concat(queue)
    } else {
        queueIndex = -1
    }
    if (queue.length) {
        drainQueue()
    }
}

function drainQueue() {
    if (draining) {
        return
    }
    var timeout = runTimeout(cleanUpNextTick)
    draining = true

    var len = queue.length
    while (len) {
        currentQueue = queue
        queue = []
        while (++queueIndex < len) {
            if (currentQueue) {
                currentQueue[queueIndex].run()
            }
        }
        queueIndex = -1
        len = queue.length
    }
    currentQueue = null
    draining = false
    runClearTimeout(timeout)
}
function nextTick(fun) {
    var args = new Array(arguments.length - 1)
    if (arguments.length > 1) {
        for (var i = 1; i < arguments.length; i++) {
            args[i - 1] = arguments[i]
        }
    }
    queue.push(new Item(fun, args))
    if (queue.length === 1 && !draining) {
        runTimeout(drainQueue)
    }
}
// v8 likes predictible objects
function Item(fun, array) {
    this.fun = fun
    this.array = array
}
Item.prototype.run = function() {
    this.fun.apply(null, this.array)
}
var title = 'browser'
var platform = 'browser'
var browser = true
var env = {}
var argv = []
var version = '' // empty string to avoid regexp issues
var versions = {}
var release = {}
var config = {}

function noop() {}

var on = noop
var addListener = noop
var once = noop
var off = noop
var removeListener = noop
var removeAllListeners = noop
var emit = noop

function binding(name) {
    throw new Error('process.binding is not supported')
}

function cwd() {
    return '/'
}
function chdir(dir) {
    throw new Error('process.chdir is not supported')
}
function umask() {
    return 0
}

// from https://github.com/kumavis/browser-process-hrtime/blob/master/index.js
var performance = global.performance || {}
var performanceNow =
    performance.now ||
    performance.mozNow ||
    performance.msNow ||
    performance.oNow ||
    performance.webkitNow ||
    function() {
        return new Date().getTime()
    }

// generate timestamp or delta
// see http://nodejs.org/api/process.html#process_process_hrtime
function hrtime(previousTimestamp) {
    var clocktime = performanceNow.call(performance) * 1e-3
    var seconds = Math.floor(clocktime)
    var nanoseconds = Math.floor((clocktime % 1) * 1e9)
    if (previousTimestamp) {
        seconds = seconds - previousTimestamp[0]
        nanoseconds = nanoseconds - previousTimestamp[1]
        if (nanoseconds < 0) {
            seconds--
            nanoseconds += 1e9
        }
    }
    return [seconds, nanoseconds]
}

var startTime = new Date()
function uptime() {
    var currentTime = new Date()
    var dif = currentTime - startTime
    return dif / 1000
}

export var process = {
    nextTick: nextTick,
    title: title,
    browser: browser,
    env: env,
    argv: argv,
    version: version,
    versions: versions,
    on: on,
    addListener: addListener,
    once: once,
    off: off,
    removeListener: removeListener,
    removeAllListeners: removeAllListeners,
    emit: emit,
    binding: binding,
    cwd: cwd,
    chdir: chdir,
    umask: umask,
    hrtime: hrtime,
    platform: platform,
    release: release,
    config: config,
    uptime: uptime,
}

// replace process.env.VAR with define

const defines = {}
Object.keys(defines).forEach((key) => {
    const segs = key.split('.')
    let target = process
    for (let i = 0; i < segs.length; i++) {
        const seg = segs[i]
        if (i === segs.length - 1) {
            target[seg] = defines[key]
        } else {
            target = target[seg] || (target[seg] = {})
        }
    }
})